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Colgate goes one directional

Posted by on October 23, 2012
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For those who don’t follow the oral care category with any great diligence, it may come as something of a surprise to learn that Colgate has had the blogosphere buzzing this week, with bloggers and tweeters from around the world focusing to the world of toothpaste and toothbrushes.

So what’s the secret? How has Colgate managed to put oral care into the headlines? Fortunately for the brand’s owners, this buzz hasn’t come from a product recall,  management scandal or general anarchy: it stems from Colgate’s announcement of a partnership with young British boy-band sensation One Direction (1-D to fans).

Starting next month, Colgate will introduce One Direction-licensed products to its MaxFresh toothbrushes and toothpaste in the US. But is this a bold, fresh move by a category leader, or simply an opportunistic exploitation of the latest craze?

There’s no question that the partnership benefits One Direction – after all, in a world where the Spice Girls could simultaneously endorse Polaroid, ASDA, Impulse and the Poppy Appeal, among others, there’s little to stop a hot property going cross-category. I imagine that their decision was at least 90% commercially motivated: although I wouldn’t want to suggest a short shelf life, the temptation to exploit any and every licensing opportunity must be present for the boys.

For Colgate, the rationale is slightly more fluid. Yes, I’d expect to see a short-term spike in sales, accompanied by some gain in market share as tweenage girls exploit their much-vaunted pester power to get Colgate into shopping baskets. Equally, there will almost certainly be a halo effect for the brand, as grateful parents jump on anything they think will encourage their DDs and DSs (‘Darling Daughters’ and ‘Darling Sons’, to quote Mumsnetters) to spend more time on their teeth. Equally, there’s probably some good PR in the concept of Colgate championing anything that encourages kids’ oral health and oral care.

So some clear short-term advantages – but from an observer’s perspective, nothing to show long-term benefit to the brand’s core values and positioning of a level to justify the imagined level of investment required to buy into Simon Cowell’s latest project.

The deeply worrying thing would be if the 1-D tie-up signalled a move by Colgate towards a continual stream of licensed products, introduced at the expense of real brand strategy anchored in compelling audience insight.

The final verdict? – A move that will be greeted by minor raptures by most females under the age of 13, and by cautious encouragement from their parents, but not a game-changer in a category that, frankly, is wide open for just that. Come on, Colgate!

The latest news & views on UK kids and families

Posted by on August 16, 2012
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The rapid pace of change among kids’ audiences – and the brands targeting them – can make it a challenge to stay on top of what’s happening.  That’s why we produce our quarterly Kidscan report, a free review of  what’s been happening with UK kids and families.  We bring together interesting news & info from the past three months with our own analysis, to give you an easy way to keep up to speed.

Hot off the (virtual) presses, our Summer 2012 edition of Kidscan looks at developments including:

  • The big news in the children’s television, film & gaming charts in the past quarter
  • How Kindle titles are taking over YA fiction
  • The impact of the Games on children’s toys and games (and what a Games it was! We’re still reeling from the excitement of 29 gold medals…)
  • Innovation Ella’s Kitchen-style, with the launch of ‘spouches’
  • How Wagamama is catering to Gen Xers with its new kids’ menu
  • Kellogg’s & the Dairy Council’s solution to getting the last of the milk from the bowl
  • Whether Moshi Munchies are a step too far for the Brand of 100 Licenses
  • LEGO’s Team GB minifigures – the hottest new collectible to hit the shelves
  • Argos’ predictions of the Top 10 Toys for Christmas (yes, it’s that time again, sorry)

Of course, you’ll also find our regular round-up of news, stats and features from the UK kids & family marketing sector. As always, thanks our friends at Swapit for letting us share kids’ hot conversation topics in ‘What Kids Are Talking About’, drawn from their tracker research into the brands that children find cool in the world of FMCG, media, retail and more.

If you’d like to receive a copy of the latest Kidscan report, would like to find out more about our recent work with kids or are interested in our thoughts on a issue you may have on kids or family-focused branding, strategy or innovation, please do give us a call.

If you’re looking to stay up to speed in between reports, you can also follow TVE Kids @lou_ellerton for all the latest news.

Happy reading!

Are you up to speed with kids’ brands and marketing?

Posted by on May 8, 2012
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Last week we published the latest edition of our quarterly Kidscan report, which presents a round-up of the news, stats and NPD that have caught our attention over the past three months.

Some of the developments we’ve looked at in this issue include:-

  • The spin-offs that have dominated children’s television viewing in the past quarter
  • How Fremantle Media’s Tree Fu Tom is winning the hearts of children and parents
  • Who’s reading e-readers
  • The outdoor toys catering to parents’ optimism…
  • …and the toys & board games catering to March and April showers
  • The tween & teen phenomenon that is the Hunger Games
  • Skylanders: Spyro’s Adventures – the dawn of a new era of toy/game interactivity?
  • The top toy superbrands
  • How smartphones are driving forward app-related toys
  • Bandai’s campaign to encourage father/son bonding
  • The return of the Morrisons Disney partnership
  • Tilda’s first dedicated children’s rice products
  • ’50 Things to do before you’re 11 3/4′ from the National Trust

With 60 pages of analysis, including news, stats and features from the UK kids & family marketing sector, it’s well worth a read. This issue, we’d like to thank our friends at Swapit for letting us share children’s top topics of conversation with you in ‘What Kids Are Talking About’, drawn from their tracker research into the brands kids find cool in the world of FMCG, media, retail and more.

If you’d like to receive a copy of Kidscan, would like to find out more about our recent work with kids or are interested in our thoughts on an issue you may have on kids or family-focused branding, strategy or innovation, please do give me a call or email me.

Plus if you’re on Twitter, you can follow The Value Engineers Kids & Family practice here, with daily tweets of the latest news and views from the sector.

Enjoy!

The brands kids love to love

Posted by on September 30, 2011
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Last month, Brand Republic and Harris Interactive published their Kids Brands Index 2011, showing the top household brands among 7-15 year old British children. Based on research with 4,000 kids, the index ranks the top brands in 12 categories, based on their levels of awareness, cool factor, recommendations and overall desirability, among others.

The index makes for essential reading for any marketer dealing with kids’ brands, but also for any business targeting a family audience. So read on to discover five points that struck us, here at The Value Engineers’ Kids practice:

  • Of the Top 20 brands, only four actively position themselves as ‘kids’ or youth brands. Of those four, only one has made it into the Top 10 – Haribo, which comes in at #7. While the result might seem surprising to those unused to kids’ marketing, it reflects the diversity among different age groups. The one thing that unites kids aged 7-15 is that all aspire to being older. Looked at in this light, it’s no shock that the #1 brand is Walkers, followed closely by The Simpsons and McDonald’s. All are mainstream brands that pride themselves on an almost universal appeal.
  • Six technology brands hit the Top 20, including websites, gaming consoles, mobile phones and A/V. This will come as no surprise to parents of tween- or teenagers, who are used to fending off requests for the latest new technology, but does go to prove the ubiquity of tech among this demographic. Having said that, Apple’s iPhone was the only mobile brand, reflecting kids’ technological aspirations rather than their everyday reality.
  • Nintendo came out far ahead of its competitor console brands, with the Wii at #5 and the DS at #9. Compare this to its closest competitor – the Xbox Kinect at #45 – and it’s clear that Nintendo’s strategy of extending beyond the core gaming audience is still paying off.
  • Just one retail brand and one ‘fashion’ brand (GAME and Nike respectively) managed to slip into the Top 20, despite the much-cited appeal of brands such as Jack Wills. It’s likely that this reflects the different maturity rates of boys and girls, with boys becoming interested in clothes and other forms of self-expression at a later age, but also the segmentation of the sexes – boys won’t identify with a so-called ‘girls’ brand.
  • Finally, it’s interesting to note that the first ‘toy’ brand only enters the list at #18 with LEGO, showing how justified is the toys & games industries’ concern about children growing out of the market ever more quickly.

Full results are available courtesy of PR Week via the link above, and are well worth a look. In the meantime, I’m off to McDonald’s for some first-hand observation…

 

 

Fisher-Price shows technology has finally come of (under?) age

Posted by on March 18, 2011
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For those interested in kids’ marketing, the start of the year means that the hustle and fanfare of the world’s Toy Fairs dominates headlines, blog feeds and Twitter accounts for weeks on end.

Kicking off in London, the Toy Fairs bring together manufacturers, buyers, marketers and journalists in a whirl of primary colours, showmanship, blips, beeps and blisters as they pound the halls in the hope of finding (or selling) the next big thing for today’s children.

As always, there have been a host of toys, games and brands touted as the new yo-yo/ Rubik’s Cube/ yo-yo/ Barbie/ GameBoy/ Pokémon (*delete as applicable). In some ways, the interesting thing is the consistency across the decades: LEGO took two of the UK Toy of the Year Awards for its LEGO City and LEGO Mini Figures;  Crayola took Activity Toy of the Year in New York; Monopoly and Scrabble both came away with awards for their new, technology-enhanced incarnations. Meanwhile, some old favourites (well, ‘old’ for 30-somethings) have re-emerged, with launches promised for Cabbage Patch Dolls, Thundercats and Smurfs, among others.

One product stood out in the crowd, though. Fisher-Price’s Laugh & Learn Baby iCan Play case for the iPhone and iPod Touch has caused a storm in the blogosphere, with parents, educators, geeks and gurus lining up to sing its praises.

It’s an incredibly simple concept: a sturdy plastic case complete with easy-grip handles, rattles and shapes, designed to protect a  parent’s iPhone or iPod Touch from their offspring’s demanding if occasionally uncoordinated fingers. With a predicted RRP of just $15 in the US, it’s difficult to believe in a way that something so basic can be causing so much fuss.

What Fisher-Price has done with the iCan Play Case, however, is create a product that serves a very real consumer need. It has done so by anchoring its innovation in consumer insight.

I don’t know the details of methodology or process that have underpinned the development of the iCan Play Case, but I do know from our experience here at The Value Engineers that there is a world of difference between research – the act of observing and reporting on consumers’ attitudes and behaviour – and insight, in which the results of that research are used to unearth a more fundamental kernel of truth. It’s that quest beneath the surface that we seek to bring to our clients.

So what is the fundamental truth that underpins the iCan Play Case? In my admittedly subjective opinion, Fisher-Price has recognised and reflected a radical shift in the way that technology will colour children’s environment going forward. To date, technological innovation has been driven first and foremost by adult markets – developed for adults, by adults. Once established, a trickle-down process of modification and simplification began, eventually resulting in a format and at a price deemed suitable for children.

Not until the advent of the iPad did we see a new technology arrive that so clearly and immediately engaged kids. Who can forget the first footage of toddlers playing so comfortably with touchscreen technology while their parents struggled? Almost as soon as the iPhone launched, stories began to emerge of parents handing over their most prized possession in the hopes of distracting young Jack or Olivia from the boredom of a traffic jam or supermarket sweep. Developers quickly realised the opportunity, and a raft of kid-friendly apps appeared.

Now, however, one of the world’s leading infant play brands has weighed in on the side of parents. In launching the iCan Play Case, Fisher-Price has shown that it’s time to accept that children are adopting new technology as fast or faster than we are – and to discard the old idea that kids’ technology should be cheaper, simpler or more basic. Not a bad day’s work for something that costs less than a Rubik’s Cube…

Nice one, Fisher-Price.

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